NewStore took the till off the counter.
- Using it daily
- 60k+
- Countries
- 40+
- GMV on it
- $10B+
- Kind
- Omnichannel retail platform
NewStore is the software a shop floor runs on, and I spent nine years designing it.
Point of sale, stock, orders and the customer’s history, in one app in an associate’s hand, plus the tools head office runs the same orders with. 60,000 people open it at work every day, at 90+ brands in 40+ countries. I joined in 2017 as a senior product designer, took the design function over in 2018 when there were no designers left in it, and led it as Director from 2024: product design, research, content and communication design.
- The company
- 2015founded by Stephan Schambach, who also built Intershop and Demandware200+people4offices: Boston, London, Amsterdam and Berlin
What I designed, and what happened to it after.
The shop knew less than its own website.
Associates shared a computer at a fixed station, pointed at the till. The software was not built for anybody to enjoy using and nobody expected it to be, and the brand that owned the shop found out what had sold weeks after it sold.
Meanwhile the customer standing in front of them was holding a phone that knew more about the stock than they did. Online there were ratings, reviews, every detail and every size. Walk through the door and none of it was there: nobody could tell you whether it was in the back, and ordering it for you meant walking you over to a computer.
Three problems, and underneath they are one: the shop could not see.
Apple had already shown people what a shop feels like when the till is in a hand. Retailers could not buy that from anyone. They built it themselves, and it was usually bad.

Without itWith itOnce the counter went, the rest followed.
- 19%sales uplift year over yearUNTUCKit
Point of sale
Conversation to checkout in one flow, anywhere on the floor.
- 60%of clienteling interactions led to a saleBurton
Clienteling
The relationship after checkout: chat, remote carts, the customer's history in hand.
- 99.99%payments uptimeAcross all stores
Payments
Taking the money inside the same app, in more than 40 markets on one contract.
- 38%of online orders filled from store stockVince
Inventory
A real-time view of stock across the network, so a unit anywhere can still be sold.
- +21%sales from ship-from-storeMarine Layer
Store fulfillment
Click and collect, ship from store, transfers and returns, handled from the till.
Take the till off the counter and the rest is consequence. The counter was where the conversation with a customer ended; move the till and it does not have to end there. The money had to move into the hand with it. And once an associate can walk the floor with the whole catalogue, every shop is also a warehouse: what is on its shelves can be sold to somebody in another city and posted from there.
Clienteling, which is keeping a relationship with a customer between visits, came during COVID when nobody could come in. A shop is expensive and the way you get more out of one is to let the people in it sell past its four walls, which turned out to give a local store a relationship with its customers that it never had.
I led the design across all five. The teams built them, the retailers ran them, and these are the numbers those retailers report on NewStore’s own pages.

Burton put a hut on a mountain and sold snowboards out of it.
You try a board, you check out on the associate’s phone, and it is at your house by the time you get back. Nobody designed that. It is what a shop becomes once the till stops being furniture, and a sports brand worked it out before we did.
Burton is the customer who goes first. When Apple opened Tap to Pay on iPhone to software like ours, they were one of four brands running it on NewStore in September 2022, and every one of these experiments started with somebody there being willing to try it in a real shop.
No counter to stand behind and no terminal to carry, so the shop can be anywhere the customers already are. The picture is generated rather than photographed.
Nobody in a store chose this app.
It was handed to them at the start of a shift. Nobody downloads this because they liked the screenshots and nobody is in a mood to learn it, so every second of friction is paid for in every store at once, by somebody being judged on how fast the queue moves.
Which is why easy is not a finish on this product, it is the product. A team has to be productive on it in an afternoon, and one of them, VEJA, trains a whole store in about two hours.
median, from an associate’s first login to their first completed sale.
An afternoon turned out to be generous. Nine in ten get there before their first day is out.
The people who were handed it.
The whole page turns on designing for someone with no say in it. This is that someone, on NewStore’s own page, in their own words. It is the only review that counts.
“It’s fast, user friendly, logical design”
Store associateR.M.Williams
“Customers are happy to pay do the payment on the device and it's quick”
Store associateClarks
“Being able To Complete refunds as a seamless service to customers”
Store associateWhite Stuff
“It’s so easy to use and a really useful addition to the store”
Store associateFootasylum
“It is fast and helps with the flow of the sale”
Store associateLorna Jane
Engineering, product and marketing, on the same person.
“He isn’t a typical design or UX lead. He can comfortably think like a product person, and is really on the cutting edge of generative AI and codegen, as his team all are too. He runs rings around some of the engineers in NewStore.”
Benjamin HoskinsChief Technology Officer, NewStore“The best design leader I have ever worked with. He has the Midas touch to make everything sharper, clearer and more impactful.”
Scott MatzaHead of Product“He builds design culture, influences how teams think, and helps shape the way we work. He is a builder, a mentor, and someone who always shows up with a strong sense of purpose.”
Phil GranofChief Marketing OfficerWhat designing for people with no say taught me.
When somebody has no choice about using your software, every design argument gets settled on the floor rather than in the review. A second you did not remove is paid a thousand times before lunch. A screen that needs explaining is worked around by Friday, and you find out from a workaround, not from a survey.
It is the most honest feedback loop I have worked in, and it set a bar I still use: a whole team should be able to learn the thing in an afternoon.
I build my own products now, for people who choose them freely and can delete them on a bad day. I hold those to the same bar. It turns out the discipline you learn from a captive audience is exactly the one you need when you do not have one.










